The anatomy of user lifecycle

A wise man said managing a consumer product is 50% dealing with users and about 50% dealing with its consequences. In a world in which most of the digital products…


Defining Product State and Financial Accounting

Yes, this is a little awkward title for a post. These two topics are so far apart that you might need an intergalactic spacecraft to reach one from the other.…


Prototype! When, How and Why?

If you have been working on the current lot of digital-interface products on web/mobile then the odds are high that you must have heard the rant around prototyping ideas.…